TICKER DEPT.

TICKER DEPT. / CREATIVE STUDIO

WE TURN TICKERS INTO CHARACTERS.

Characters, identities and worlds for internet-native brands.

CHARACTERS / IDENTITIES / WORLDS

TICKER DEPT.

YOUR TICKER ISN'T A BRAND.

A ticker can get attention. A character can give that attention somewhere to go.

Ticker Dept. develops original characters, identities and worlds designed to move across content, community, merchandise and culture.

  1. CHARACTER
  2. IDENTITY
  3. WORLD
  4. CONTENT
  5. PRODUCT

CASE STUDY / 001

Ticker Dept. concept case study

MOP

FROM TICKER TO WORLD.
MOP beside a spilled carton in a supermarket, under ANOTHER MESS.

THE DEPARTMENT

WHAT YOUR TICKER
CAN BECOME.

01

CHARACTER DEVELOPMENT

Original character concept, silhouette development and canonical design.

02

CHARACTER BIBLE

Anatomy, expressions, movement, proportions, poses and consistency rules.

03

BRAND IDENTITY

Wordmark, typography, palette and graphic system.

04

WORLD BUILDING

Visual environments, language, motifs and cultural territory.

05

CONTENT SYSTEM

Repeatable social formats, campaign concepts and launch creative.

06

PRODUCT DIRECTION

Plush, collectibles, apparel, packaging and physical-world applications.

FROM IDEA
TO WORLD.

  1. 01 / FIND IT

    Find the character hiding inside the idea.

  2. 02 / REFINE IT

    Remove what doesn't belong until the silhouette becomes recognizable.

  3. 03 / LOCK IT

    Establish character law and a reproducible canonical model.

  4. 04 / BUILD AROUND IT

    Create the identity, language and world.

  5. 05 / PUT IT TO WORK

    Translate the property into content, social, merchandise and launch material.

THE INTERNET DOESN'T
NEED ANOTHER LOGO.
IT NEEDS CHARACTERS
PEOPLE REMEMBER.

Most internet-native projects begin with attention. Very few build something recognizable enough to outlive the moment that created it.

Ticker Dept. exists to build that next layer.

HAVE A TICKER?

YOUR TICKER ISN'T
A BRAND. YET.

Bring us the ticker, the idea or the mess you already have. We'll start there.